Ledgerfall

Resources in.Stock out. Both ways.

Stonkies is a small medieval town with a real economy behind it. You cut, dig and build to make something worth owning, and what you make can be sold for tokenized equity on Robinhood Chain. Spend that stock back into the town and you are buying hours you did not have to play.

The loop

01

Gather

Fell oak in the grove, break stone in the quarry. Every swing is a server-side roll against your skill level and your tool — the client asks, it never decides.

02

Make

Logs become planks, planks and nails become furniture. Construction is where raw material stops being cheap and starts being worth carrying.

03

Sell

List goods at the Exchange Hall for gold, or price them in tokenized stock. A buyer pays you wallet to wallet — nothing is held in the middle.

04

Spend

Take stock back to the Treasury Desk for gold, tools and materials. That is the return leg, and it is where the buyback comes from.

Why there is a token at all

Most game tokens are a second currency bolted onto a game that already had one. This one is not a currency. Gold is the currency, it is earned by playing, and it never leaves the game. Stock is the store of value, it is real, and it is held in your own wallet.

The token exists to hold a claim on the town's throughput. When stock is spent at the Treasury Desk, five percent of it is set aside to buy the token on the open market and burn it. More trade means more burned, permanently. That is the whole mechanism — no emissions, no staking yield, nothing that requires new buyers to pay the last ones.

Where the five percent comes from

Purchases at the Treasury Desk, where the town itself is the counterparty. Peer-to-peer sales are not taxed, because a fee on those would mean holding your tokens in the middle, and the server never holds anyone's tokens.

How it is counted

Recorded per purchase in an append-only ledger at the moment the payment confirms on chain. The figure comes from settled trades, not from a projection.

What it does not do

It does not gate play, buy advantage, or pay a yield. You can play the entire game, earn gold, trade with other players and sell goods for stock without ever touching it.

Tokenized equities are regulated instruments in most places, and a buyback is a discretionary use of treasury funds rather than a promise of return. Nothing here is investment advice, and none of it should be read as one.

What the game will not do

Worth stating plainly, because these are the decisions everything else is built around.

  • The server never holds your keys or your tokens. Payments go wallet to wallet; the server reads receipts and hands over goods.
  • The browser cannot reach the database. Every game table is locked down, and the client sends intent — never an outcome, a balance or a price.
  • Casino wagers are in game gold only, and every round commits to a hashed seed before you bet so the result can be checked afterwards.
  • No pay-to-win ladder. The desk sells time, not power, and everything on it can be earned.

Roadmap

Rough order, not dates. The near ones are mostly plumbing on top of what already runs.

Live prices on the board

Near

Robinhood Chain publishes Chainlink feeds for the stock tokens, reporting token price rather than raw share price. Reading them is one contract call on infrastructure the server already has, so the Exchange Hall board shows what a token is actually worth instead of a dash.

Guilds and shared vaults

Near

A vault several people can pay into and draw from, with the ledger showing who did what. Trading in this game is already social; the tooling should admit it.

An analyst who reads the tape

Next

An in-town NPC that watches the feeds and the game's own trade history, then says something short and useful in plain language — which materials are moving, what the desk has been paying, where the spread is. A model is good at turning a table into a sentence, and that is exactly the job.

Contracts worth taking

Next

Generated work orders priced against real demand: someone wants four hundred planks by Thursday. The generator writes the framing, the economy sets the price, and the server validates the delivery. Quests that are quests because the market asked, not because a designer wrote them.

A launchpad for guild ventures

Later

Let a guild raise against a venture — a mining claim, a workshop, a market-making float — with terms on-chain and the returns settled in stock. Small, transparent, and closer to what this chain is for than another token.

Shareable positions

Later

A trade you are proud of should be one link. Public profiles, a leaderboard by realised gain rather than hours played, and a card worth posting.